Developer Logs

DEVLOG #05 | JULY 06, 2026

From Daggerfall to Dune 2:
Why I Scrapped My RPG to Build an RTS

A Solo Dev's Update on Time, Tools, and Tough Choices..

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DEVLOG #04 | MAY 18, 2026

The Science of Submontium

No magic, just physics. Today, I'm pulling back the curtain on the theoretical science and chemical background behind the fictional element that gives the game its name..

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DEVLOG #03 | MAY 02, 2026

Gruss aus Karlovy Vary: Finding Method in the Houdini Madness

When the limits of manual modeling meet the precision of procedural systems. A personal look at why I traded the familiarity of Blender for the steep but rewarding learning curve of Houdini.

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DEVLOG #02 | MARCH 29, 2026

First Transmission: The World is Watching

Taking the first public step. How a single atmospheric test on Reddit brought the first explorers to the alternative 19th-century Karlovy Vary.

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DEVLOG #01 | MARCH 2026

Forging a New Kind of Power in Karlovy Vary

Welcome to the very first development log for Submontium. A look into the core vision of science and steam over traditional magic.

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